This project is a real-time Western saloon environment set in the late 1800s, created with a focus on modeling, texturing, atmosphere, storytelling and realistic materials.
The goal was to recreate a believable and lived-in space, using lighting and props to suggest recent activity without the presence of characters.
The scene was built using a modular workflow and optimized assets, making it suitable for game production.
Software used: Maya, Substance 3D Painter, Unreal Engine